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📘 Algebra • Lesson 22 of 22

Linear Programming

Turn real constraints into inequalities and use the feasible region to optimise a quantity.

✏️ Algebra🧠 Reasoning first🎮 Interactive learning
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🎯 Learning Objectives

Introduction

This lesson develops Linear Programming from meaning and patterns before moving to calculations. Look for what the quantities, shapes or symbols represent, then connect that idea to the method.

🤔 Start with an Idea

A small business has limited time, money and materials. It wants the greatest profit possible without breaking any limit. Linear programming finds the best permitted choice.

📖 Key Notes

Let variables represent quantities. Translate every limit into an inequality, include non-negativity conditions, graph the constraints, then test the objective function at each vertex.

Objective: maximise P = 5x + 4y

🏆 Optimisation Journey

The gold polygon represents choices satisfying every constraint.

🧠 Let's Think Together

A workshop makes tables x and chairs y. Constraints are x + y ≤ 8, 2x + y ≤ 12, x ≥ 0, y ≥ 0. Profit is P = 30x + 20y.

  1. Draw the feasible region.
  2. Find its vertices.
  3. Evaluate P at every vertex.
  4. Select the vertex giving the largest profit.

✍️ Worked Examples

At (0,8), P = 160.
At (4,4), P = 200.
At (6,0), P = 180.
Maximum: 200 at (4,4).

🎯 Practice Questions

Easy

Write the non-negativity constraints for quantities x and y.

Show answer

x ≥ 0 and y ≥ 0.

Challenge

Why are vertices tested?

Show answer

A linear objective reaches its maximum or minimum at a vertex of the feasible polygon.

⚠️ Common Mistakes

📝 Exam Focus

Show the formulation, graph, feasible region, vertex table and final contextual statement. These are separate opportunities to earn marks.

Summary